Summary

Hoylu is a digital whiteboard tool that allows teams to collaborate in real-time on an infinite canvas. Basing off of university research work, Hoylu provides enterprise solutions to remote work in a simple and engaging way.

My role is to scale and transform the experience to various screen sizes and use scenarios.

Time frame: July 2019 - May 2021

Role: UX Designer

Skills: User Research, Prototyping & Testing, Interaction Design

Problem

Hoylu Workspace is originated from a design concept that primarily focuses on large touch walls. However, the interaction and ergonomics show limitations in other use cases. Therefore, I was responsible for introducing a new user interface model to fit various devices.

Challenge

How can we optimize the product for PC users?

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01 Research

While it is easy enough for people to collaborate in front of the large touch-wall in the office, 85% of the users access Hoylu workspace remotely from PCs and laptops.

I first investigated why the product had a disappointing performance on these devices.

Despite the usability issues discovered, it’s still vital to retain the uniqueness and branding value of the original eye menu

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02 Ideation

 
 

03 Design Proposal

 
 

04 Iteration

Due to NDA, I’m not able to share testing details about this project here.
If you're interested in more details, let’s chat!

Malleability - How to adjust tool setting on the new toolbox

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And this is what the toolbox look like in current Hoylu workspace


05 Responsive design

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06 Component Library

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